I'm a practitioner of the stepped approach to a screenplay that Robert McKee advocates in his brilliant-but-somehow-still-overrated
Story, which is to say that first I work out the whole story on index cards, then I write a big fat treatment in which I figure out exactly what's happening, internally and externally, in each scene. I like this because it makes the actual writing of the screenplay much faster and easier. I already know everything that's happening in every scene, so I just have to fill in the words. The treatment is also when I can figure out scene transitions, internal logic, everyone's emotional arcs, and find any false notes.
Scott McCloud, in his justifiably famous
Understanding Comics outlines a six-step theory of creativity, applicable across all artforms, that I will now misquote from my dubious memory.
1. Idea; the basic message or theme of the work. What the work is trying to "say".
2. Form; the form the work takes. A movie, a sculpture, a comic book, a dance, whatever.
3. Idiom; the conceptual vocabulary of the work. Its genre, influences, context, etc.
4. Structure; the... well, structure of the work. How it's arranged, paced, constructed, what have you.
5. Craft; the meat of the work. Making sure the dialogue's witty or the stitches are even or the hook is catchy or the prose flows smoothly. Doing a good job.
6. Surface; the most immediately noticeable parts of the work. Production values, flashy tricks, a shiny exterior. Important, yes, but only comes after all the other steps.
Most artists, McCloud argues, tend to learn their art from the outside in, first imitating the surface attributes of work they admire, then learning their craft, understanding the structure of their work, then learning to play with idiom, and finally asking themselves whether their art is ultimately about something they want to say through it, or about the art itself.
The first time I saw this theory, quite some time ago now, I immediately looked at step 4 and said "That's where I'm gonna have trouble." I knew this because I understood what McCloud meant by all the other steps, but structure was not something I'd ever thought about. I've spent a good deal of time in the years since deliberately studying, researching, and playing around with structure, and I think I've gotten a better handle on it than I otherwise would have. Let's hope so, anyway.
This ties in with the treatment issue because the treatment covers parts of both steps 4 and 5, as well as the blurry area where they cross over. Yes, in the treatment I'm working out how the characters change, whether their reactions feel emotionally true, making sure there's conflict in every scene, all that stuff. And that's great, but for me it's not the hard part. It's tactics, and that I can do. Structure is strategy. Ask any of the dozens of people who've kicked my ass at chess, strategy does not come easy to me. So the treatment is my weapon. By that time I've got the whole story laid out on index cards, and I've shuffled the cards into the best order I can, but it's in the treatment that I can really see how the scenes look next to each other. Here's where I find out if I've got any scene transitions that will give people whiplash. Here's where I find out whether my two funniest jokes are right next to each other in the middle, surrounded by a wasteland of suck. Here's where I make damn sure that I've got the emotional experience of watching the movie
laid out properly.
Mankind first invented tools because we were soft and tiny and squishy and wanted to eat things that were hard and/or huge and/or sharp. Tools are what we use to overcome our weaknesses and succeed in our goals despite them. So I'm writing the heck out of this treatment because it makes the entire job easier, but mostly because it forces me to work hard at the part of the job I otherwise might do half-assedly. Whatever the final draft of this screenplay is like, it will have been written with my whole ass, thanks to the treatment step.
Also, the treatment's in my contract and I have a deadline. Which helps.
Labels: writing